![]() ![]() ![]() If you do this and maybe check out a few side dungeons your characters should easily be leveled up high enough to take on the chapter 2s. Go to every chapter 2 town without using Evasive Maneuvers. I’m going to say it right now, besides the prep for the final boss you shouldn’t have to grind that much.Ĭhapter 1 to Chapter 2: This is where most people struggle to get their characters up high enough to start the chapter 2s, but there is a simple answer. TLDR For most normal fights you will want to stick to a 3 turn rotation where you set up a break, finish the break and set up your main assault with buffs, and lastly use your main assault to kill everything. If not then keep up the 3 turn rotation but you will have to use 2 BP instead of 3 BP for your attacks. Hopefully after this turn the enemies are all dead and you can go to the next fight. Healing with a cleric here isn’t a bad idea if they can’t really help with damage. Max boost all your attacks and try to kill those enemies if you feel like you won’t be able to kill the enemies after a few hits make sure to prepare so you don’t die. Turn 3 is the simplest, hit those enemies with everything you got. Lastly, when you have a lot of cash Merchant skill Hired Help and the Veterans option will be able to deal a good amount of damage. When battling buffier single enemies Warrior skills Cross Strike and Brand’s Thunder and Thief skill Armor Corrosive will be very helpful. Apothecary and Hunter also can be helpful with Last Stand and Dreafendi’s Rage respectively. Later on around the later chapter 2s and the chapter 3s Thief will also be able to damage a lot with Aeber’s Reckoning. Early on your main damagers are going to be your Scholar and Warrior with double hitting scholar moves and Level Slash. ![]() Main rule of thumb is to buff your Scholar, with your Dancer, and have your warrior buff themselves with Abide, pending they weren’t used to break. This leaves three or two characters to set themselves up to take out the foes. As stated in the above Example you want your character that goes first to finish the break. Turn 2 is next which is all about finishing the break and setting up buffs. If you have two characters that can break all the enemies the next turn and are debating on which one to use, my general rule is to use the character that deals less damage and is less important for killing so your main damager or buffers can deal the damage and set up the buffs instead of breaking. Now I have 7 turns to wipe the enemies out. Alfyn who goes first the second turn because he defended uses Last Stand and breaks everything. Olberic hits enemy 4 with a spear attack. Ophilia can’t do anything so she just buffs Tressa, Alfyn defends, Tressa uses Thunderstorm now the enemy shields are 1,1,1 and 2. Knowing the weaknesses I want either Tressa or Alfyn to go first the second turn to break everything. The second turn is Olberic, Enemy 3, Enemy 2, Tressa, Ophilia, Enemy 1, Enemy 4, and Alfyn. The turn order is Ophilia, Enemy 1, Enemy 2, Alfyn, Tressa, Enemy 3, Olberic, and Enemy 4. You want it so whoever goes first and maybe first and second will be able to break everyone so you can have 7-6 turns of broken enemies.įor Example: I’m facing 3 enemies that have 3 shields and are weak to Lightning, Sword, and Axe and 1 enemy that has 4 shields that is weak to Lightning, Axe, and Spear. Use the turn order of turn 2 to your advantage in setting up breaks. This is where you get the enemies setup so that you can break them all in one go the next turn. Defending makes it so you will go first on any turn an enemy isn’t recovering from a break.įor the optimal 3 turns each turn has an important part. This means you gain 3 actions because you will break first on the new turn, and everyone will gain 1 BP which is very helpful. ) If you have a party member at the end of a turn that can break every enemy the best choice of action is to defend. ( For examples I’ll use a hypothetical team of Ophilia/Dancer, Tressa/Scholar, Olberic/Hunter, and Alfyn/Thief which is my main squad I use. For breaks you want to set it up so you have 3 BP in the beginning so you can deal all of your damage and hopefully end the fight in 3 turns every time. This is pretty helpful for general fights and not boss fights because you will mainly want to use Leghold Trap in boss fights. I will not look into using the advanced jobs because generally they are goten after the chapters 4. Just a quick note for party comps try to have every subjob in your party because it allows you to access more strategies. This is a guide that will cover the basics of grinding, along with spots to grind, and stuff that helps you grind efficiently. ![]()
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